For our latest Lab project, we’ve been working on creating a Virtual Park where we can experiment across multiple platforms. For HTC Vive and Oculus builds, we’ve been working at combining some more advanced interaction methods (like climbing, using objects while teleporting, etc.). For mobile builds where interaction is often constrained by the lack of a controller, we’ve been experimenting with other ways to more naturally transport the user and allow them to explore the space.
The space features elements inspired by some of my recent travels and is a great example of how real life spaces can help shape better virtual ones. One of the most surprising things I’ve learned so far, through the experience of modeling after a real life space, is how incredibly well VR communicates the sense of scale. Anytime I felt myself stuck on a “design decision” a pop into VR mode to explore quickly gave me the insight I needed to answer “where that umbrella should go?” or “how tall should that mountain be?”. In my opinion, one of the most powerful use cases for VR right now is communicating projects of scale and depth. Photos just can’t quite produce the feeling of standing in a canyon or looking over the edge of a bridge—I look forward to expanding more on this concept in future projects.